Rabu, 20 Juli 2011

Download PDF Agile Principles, Patterns, and Practices in C#

Download PDF Agile Principles, Patterns, and Practices in C#

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Agile Principles, Patterns, and Practices in C#

Agile Principles, Patterns, and Practices in C#


Agile Principles, Patterns, and Practices in C#


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Agile Principles, Patterns, and Practices in C#

From the Back Cover

With the award-winning book "Agile Software Development: Principles, Patterns, and Practices, " Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, "Agile Principles, Patterns, and Practices in C#."This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors' Web site.Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world projectWhether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, "Agile Principles, Patterns, and Practices in C#" is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.

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About the Author

Robert C. Martin has been a software professional since 1970 and an international software consultant since 1990. He is founder and president of Object Mentor, Inc., a team of experienced consultants who mentor their clients in the fields of C++, Java, OO, Patterns, UML, Agile Methodologies, and Extreme Programming. Micah Martin works with Object Mentor as a developer, consultant, and mentor on topics ranging from object-oriented principles and patterns to agile software development practices. Micah is the cocreator and lead developer of the open source FitNesse project. He is also a published author and speaks regularly at conferences.

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Product details

Hardcover: 768 pages

Publisher: Prentice Hall; 1 edition (July 30, 2006)

Language: English

ISBN-10: 0131857258

ISBN-13: 978-0131857254

Product Dimensions:

7.4 x 2 x 9.6 inches

Shipping Weight: 2.8 pounds (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

48 customer reviews

Amazon Best Sellers Rank:

#230,080 in Books (See Top 100 in Books)

There are a few reasons why I rated this book a 3. So let me list some pros/cons.PROS=====The book is worth a read because it contains some valuable information. Especially the chapters on the SOLID principles, the component packaging principles (analogous to the SOLID principles, but for components), and the chapter on component and class metrics that was very interesting. Those chapters are well written and I think demonstrate the principles well. Granted, you can probably find this information elsewhere. Probably why I rated the book a 3 instead of a 4.In addition, the refactoring chapter was pretty good, too. And there were several chapters that covered the basic, most common design patterns that most programmers should know if they already don't.CONS=====The book was written in 2007, and so is dated. For example, there is no use of generics anywhere in the sample code. IIRC, generics came out just after this book was published. Therefore, some of the examples given don't translate quite as well to the features now available in C#. Secondly, you can tell the examples are translated from Java. The original Clean Code book written by Robert C Martin is in Java--as that is a language the he programs in often. His son, who helped write this book, does program in C# (and probably Java)--but you can tell the examples still have Java programming idioms in them. (Full disclosure, I'm not a huge Java fan--that's my personal preference.) More importantly, however, is that Java has it's own coding conventions adopted by those who program in it, e.g. getSomething, setSomething (since Java doesn't have syntactic sugar for getters/setters), no 'I' in interfaces, it's just a List, not an IList--unlike C#. But the authors routinely ignore C# coding conventions in their examples, such as using camel case for methods and preferring getXXXX/setXXXX over .NET properties, and not prefixing interfaces with 'I'. For the record, I agree with the authors that prefixing interfaces with 'I' should not be necessary, nonetheless, it's a .NET coding convention.What I'd really like to see is the author update this book, including all the examples. Show us how you would write SOLID code using .NET generics; the role that lambdas play when writing SOLID code; and use .NET coding conventions throughout.Other than that, as I said at the beginning, the book still has a lot of good information in it that makes it worthwhile to pick up and read.

This is a terrific book. I'm a big proponent of the Robert Martin library of books, as I think he really knows his stuff. This is listed as just him and his son, but I do believe there are "guest contributors" as well.One of the things I like about this is that it not only discusses Agile in C#, but it also has real, honest to goodness code examples. It also has more real-world examples of SOLID and non-SOLID code, with explanations of how to fix the non-SOLID code.If I were to note one critical thing, I would like to see how SOLID ties in with Design Patterns.All in all, if you're a programmer at any level, I would seriously recommend adding this to your library. Not necessarily for the version of C# (since that changes), but for the concepts therein.

After finishing this book and thinking about how useful its contents would be for me in the workplace right now in the (almost) final quarter of 2014, I have concluded that this book is a valuable addition to my programmer bookshelf, albeit a mixed bag of good and stale bits. The good aspects of this book will remain useful. However, the stale parts are... well... a little too stale and beg for a new edition, which it seems Uncle Bob doesn't plan to undertake.The good points:The book has aspects that will keep this book on the shelf, ready to crack open at a moment's notice: justification for denouncement of excessive documentation and diagramming, encouragement of realistic / sustainable work hours, explanations of design patterns in a (loosely) C# context, explanations of agile PPPs from an angle I had not previously considered, demonstrations on how to produce reliable software development estimates, emphasis on test-first design / development as the foundation on which this book is written, the list could go on (but not much further).The stale points:To be fair, any language specific examples will become stale pretty quickly, as technology is always advancing at breakneck speeds. The Author(s) do state early on that they're not telling you "how to do C#!"; rather, they're extending a lofty olive branch to the .NET developer community (thanks....?) and wanting to discuss more language agnostic topics (refer to the good points listed above). A lot of reviewers point out that C# is really just a namesake in this book. Therefore, let's just go ahead and say it: the C# is really stale; there are such amazing things C# can do now that have made the language much more expressive, maintainable, dynamic, and capable. Funnily enough, some of these advancements were called for in Jack Reeves' article included in Appendix B of this book when he was referring to C++'s success at its onset.In a nutshell:This book is worth having around. I will refer back to this book often for inspiration on various design patterns. However, I would like a more modern C# publication on implementing these patterns in a way that actually leverages the language and avoids (now) known anti-patterns. It would be grand if someone took the content of this book to the next level with more modern insight.After having finished Agile C#, I experienced enlightenment in some ways, but at the same time, I need a C# palate cleanser.

While the material applies to any modern object oriented programming language , .NET as a framework and C# in particular, the concepts are very solid and can be applied to any programming language.I feel the take away from the chapters I read is , "Code today as if you're delivering tomorrow , design as if you're have a 5 year project" and you will get it done right.

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Minggu, 10 Juli 2011

Free Ebook , by Philip Reeve

Free Ebook , by Philip Reeve

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Product details

File Size: 38465 KB

Print Length: 339 pages

Publisher: Scholastic Press (January 6, 2015)

Publication Date: January 6, 2015

Language: English

ASIN: B00MVAXKCM

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Amazon Best Sellers Rank:

#91,081 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This is one of two prequels to the HUNGRY CITIES set of four novels. The other prequel, which continues the story of Fever Crumb, is A WEB OF AIR. This first adventure of young Fever takes place several thousand years before the HUNGRY CITIES events. We see such things as the origin of traction cities, the origin of the London Engineers Guild, and even the origin of probably the most popular character in the HUNGRY CITIES novels, as well as the beginnings of lighter-than-air aviation in this distant future where almost all technology has been lost.Reading over the many reviews of this novel on amazon.co.uk (where it has been available for a year), I found that most reviewers had two complaints: (1) the deliberately weird names of many of the characters was distracting; and (2) the novel has a very uneven pace with little happening until midway, when the revelations and action start coming thick and fast.I found two problems that somewhat hampered my enjoyment. First, the main character, Fever Crumb, is lacking in both personality and initiative, and is almost entirely passive until the very end of the novel. Since the story is about her, this places a void right in the center of the novel. The other problem I had was that a major character, Kit Solent, seems to know things that he is not in a position to know... such as that Fever may have access to the memories of the last mutant ruler of London, Auric Godshawk, and know the secrets of his final inventions. How can Solent know this, when Fever's mother (who shows up late in the novel) and Fever's father, both of whom worked closely with Godshawk, don't know it? Unless Reeve dropped a brief, elliptic hint that I missed (and he does do such things), there is no explanation within the novel, and no possible explanation given the circumstances set forth during the novel.Another disappointment for me was that previously-mentioned origin story given for a major character in the Hungry Cities quartet. In a sense, the story tells us too much... I would have preferred that this character's early life (or rather living death) remain mostly a mystery.But these are quibbles. On balance, this is an excellent, well-written and continually interesting novel. I hope A WEB OF AIR will allow Fever Crumb to develop some personality and initiative... perhaps the existence of this second chapter in her saga is the reason the author dials Fever's human-interest quotient so very far back in the present adventure.

I started reading this series when I heard that Peter Jackson was going to film some of the books. After reading the first two volumes, I understand why. Unique vision of an apocalyptic future society, interesting characters who develop over time and fascinating plot twists. I highly recommend this series to anyone interested in sci-fi or Steampunk.

I have read two of the "Mortal Engines" book by this author, and this book was a preview of that series. The making of the Stalker, "Shrike"; and the beginnings of the giant moving cities. I am planning to read the next book.

Great for middle grade reading levels. Fever Crumb is a delicious post-apocalyptic novel about a girl in search of her own history. But this book is not chick lit--far from it. The protagonist is a delightful blend of reserve, compassion, and wisdom that suggests a new female character type that will appeal to boys as well as girls. Appropriate for advanced readers in junior high, this book will also be enjoyed by adults. It's cool in a Neil Gaiman meets Hugo way, with magical creatures and lots of adventure while also building awareness about problems of prejudice, stereotype, and violence in contemporary life.

This is the first book of a trilogy prequel to the young adult Predator Cities series. We read it in my monthly SF/F book discussion group. I was intrigued by the vision of the post-apocalyptic steam punk future where people scrounge on the remnants of the previous techno world, re-learning the laws of nature and technology, as the world is sliding into a new ice age. Intrigued me sufficiently that I am checking out the rest of the series.

With the exception of the distracting character names, this book is a great read. It's fun to get some backstory behind the Mortal Engines series. Love it.

This book sets us up in the world that will become "Mortal Engines". Likeable Fever Crumbhas her problems, and the book sets us up for the next two books.

I just can’t get into this book. I love the mortal engines series but I found this one a bit tedious to get into.

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